Steve Cole later recalled: The design of Star Fleet Battles began during 1975... Jim Brown... and I were playing a lot of Jutland.... One afternoon I was studying the Jutland battle that was in progress on my floor (left from the previous evening) when the [Star Trek] re-run of the day came on. The Grankite Order of Tactics was an award granted by the Grankite Totality for high ratings in battle tactics. General Requirements. Second, it is assumed that while faster than light starships produce prodigious amounts of energy just for the needs of propulsion, there is not enough energy available to perform every possible function simultaneously. Starfleet’s correspondence code of conduct says that any correspondence to a senior officer must be responded to by said officer. Regulation 3 (Paragraph 12): In the event of imminent destruction, a Starfleet Captain is authorized to preserve the lives of his crew by any justifiable means. The license Star Fleet Battles operates under does not allow for direct reference to the characters and detailed events of the Original Series. This last feature of the game system is particularly stark with its provision for "overloaded" torpedo weapons, in which hit probabilities for targets at ranges greater than 8 dwindle to zero (overloaded torpedoes burn out past this range) and the damage scored becomes decisive (overloaded torpedoes score double damage, except for Hydran torpedoes and the ISC plasmatic pulsars which score half-again damage). The line was the most amorphous level of organization in the Starfleet. It is not simply a game, but rather a detailed game system for two or more players (there are some solitaire scenarios). There were two boxed sets (in a smaller format than former boxes), the first of which, Basic Set, was roughly the same as Volume I. Kirk reminded him that their orders from Admiral Alexander Marcus was not a matter of Starfleet regulation. Each maneuvers to present his strongest shields to his most dangerous adversaries, while at the same time seeking to generate firing opportunities for his most powerful armaments against his most vulnerable or threatening opponents. Many things were re-written, and each expansion included new elements that impacted how previous rules interacted, demanding a great deal of errata and making the entire system something of a jumble. Every ship/unit must maintain a definite "facing" (heading on the game map's hexagonal grid) which can only be changed sixty degrees or less at a time under strict rules (turn modes and the "sideslip" move). A special category of scenario involves a "space monster" that is controlled by automatic rules, and is so suited for solitaire play. The Starfleet rank system has a long history dating back to early space explorers of the Earth Starfleet and its predecessor naval and military forces. The same blueprints also stated that an older, slightly inferior version of the D7, the D6, was what was sold to the Romulans, and the D7/D6 dichotomy has been at the heart of the Klingon fleet in the game ever since. This mode of play involves a number of SFB tactical games that are played sequentially in order to simulate an entire war or theater of war between two or more game races (Federation, Kzinti, etc.) There was also such a campaign published as "Operation Unity", the push by the Galactic Powers to destroy the Andromedan starbase in the Lesser Magellanic Cloud. In the Star Fleet Universe, the Milky Way Galaxy is divided up into 24 sectors, each named for the letters of the Greek alphabet. Starfleet flagship at the Battle of Wolf 359, where it is destroyed. Ordered decommissioned [50] USS Explorer: NCC-1986: Seen investigating the results of the Tabula Rasa Incident in the opening sequence of the video game Star Trek: New Worlds. These general orders were written by Chris Gray and modified by Chris St. John. Removing an individual from a planet against their will violated several regulations, including the Prime Directive. Due to several factors, the SFU has re-interpreted several things, and in some places only bears a passing resemblance to the show that gave it birth. checked off when damaged) in the general layout of the ship, along with general reference information for that ship (tracks to check off use for weapons in limited supply like drones, shuttles, probes, plus weapons fire resolution tables, firing arcs, and miscellaneous ship data). Star Fleet Battles is a tabletop tactical Starship combat game set roughly in the original series Star Trek Universe. Starfleet flagship at the Battle of Wolf 359, where it is destroyed. It was noteworthy that the game developers at ADB were very receptive to input and feedback from SFB gamers. The release of 'Doomsday' was split into five phases:[13]. All were to change drastically within a week and were to continue evolving for five years, but the start was made.[3]. CL for DN or BC or CM. The players will need to devise their system for strategic movement and some sort of economic system for generating resources for starship construction/deployment. Starfleet Order 28455: Federation order that dictates the formal relief of a commanding officer by their successor. Kirk then countered that by saying that regulations aside, rescuing Spock from the volcano on Nibiru was moral, yet nobody congratulated him for doing so. The Starfleet Command games draw on this universe considerably yet maintain a number of elements not found in the original Star Fleet Universe, such as movie-era ships and the Meskeen race for the ISC. Leonard McCoy told Kirk that "there aren't any regulations against romance", (, A captain was not allowed to leave the ship unaccompanied. These displays consist of check-off boxes for all the ship's structure and systems (shields in all six directions, systems and hull damage, how much power the engines produce, how many transporters there are, etc. In addition, the loss of a starship can sometimes trigger the court martial of its captain. Ships destroyed in one game are unavailable for later battles, damaged ships are repaired, fighters and drones and other "expendables" replenished, etc. Finally, it became an actual project in 1987, and the 'Doomsday Edition' was released as Star Fleet Battles, Captain's Edition in 1990. USS Paris (Simulation ship) NCC-2008 Simulated Excelsior class vessel used by Academy trainees in Star Trek: Starfleet Academy. However, it was generally believed nearly impossible to repair the damage by properly re-writing and re-integrating such a large and complex system into a new edition before doomsday, especially without bringing the product line to a halt while only new versions of old products were released. Star Fleet Battles has extensive support via www.StarFleetGames.com, our discussion board, our tournament system, on-line gaming, Starline 2400 pewter miniatures, play-by-Email, and the most accessible designer in the industry. This General Order authorizes any Imperial Starfleet ship to go to the aid of another ship signaling distress. The Admiral had entered a secret pact with … Section 12, Paragraph 4: Relates to the Captain undertaking command of an away mission. Terran naval forces were led by Grand Admiral Thrawn, who was overall commander of all Allied forces, and Terran ground … "[22], Command the Future! This applies to even enemy ships and often confuses foreign space powers. Then follows a decimal, and a series of numbers indicating the breakdown into subsections. In the mid-70s, this meant the original two series and a number of fan publications. Two years of tedious negotiations were completed in January 1999 and Amarillo Design Bureau, Inc. was born.[12]. Originally created in 1979 by Stephen V. Cole,[1] it has had four major editions. There may be as many "empires" or nations as players, or they may form up into teams, or a single player may be responsible for different races on different fronts (depending on how much recordkeeping and gameplay he is willing to handle). Star Fleet Battles On-Line was originally developed by Online Game Systems and is currently maintained and supported by Franz Games, LLC. The second way to play SFB is with the scenarios published either in the latter parts of the game rulebooks or the supplementary SFB publications from ADB (such as Captain's Log). Directive 101: Any individual accused of murder does not have to answer any questions. I would postulate that there were probably on the order of 10-30,000 active ships in Starfleet around the time of TNG/DS9/Voyager. These expansions rapidly added many new ships and concepts to the system which are parts of it to this day: The Hydrans, Andromedans and Lyrans were introduced as new empires that fielded novel technologies peculiar to themselves. "I'd have to give my whole-hearted recommendation to Star Fleet Battles. Two of the novels gave mention of a phaser being mounted on shuttlecraft. Once all Terran forces had been rescued, the Starfleet … I began to consider the possibility of doing a space game on the Jutland system. Thanks to Steve Cole being the guiding influence from start to finish, the SFU has far fewer inconsistencies than the canon Star Trek universe. Attack and heavy attack lines aggressively engaged enemy starships in combat. The regulation was cited by Areel Shaw during Kirk's court martial at Starbase 11. The Imperial Starfleet Order of Battle outlined seven types of lines: attack, heavy attack, reconnaissance, pursuit, skirmish, troop and torpedo . (. "[19], John Lambshead reviewed Star Fleet Battles for White Dwarf #27, giving it an overall rating of 8 out of 10, and stated that "I have no hesitation in recommending this game. (. Defeating bosses will award the player with bonus income and gems. Volume III added the Interstellar Concordium and the Neo-Tholians, as well as new ships and new concepts (such as heavy fighters). 1997 Antimatter is produced in minute quantities on Earth. The box contained about twice as many ships and scenarios as the original Pocket Edition, and was expanded upon itself by three expansions in the same zip-lock format as the original (named Star Fleet Battles Expansion #1, Expansion #2, and Expansion #3), all of which were reviewed in issues of The Space Gamer.[5][6][7]. For a long time the 'Doomsday Edition' was a private joke amongst the staff that worked on SFB. If so, how do they integrate into the game? In the PC game Star Trek: 25th Anniversary, the USS Enterprise computer states that General Order 4 is sometimes confused with General Order 7 and the death penalty associated with it more generally refers to high treason. These vessels, all warp-capable, were capable of supporting and providing the ability and resources to carry out all of the service's mandates: exploration, the defense of the Federation, the transport of supplies and resources, and providing emergency medical care. The general requirements to be considered for promotion in Starfleet are just two: . Starfleet General Orders and Regulations were a series of guidelines used to instruct members of Starfleet on the proper etiquette and policy in a situation that required consultation for a resolution. between battles. or teams. This is in part due to the fact that it has a strong on-line community, encouraged by the company forum, and the existence of SFBOL. As a kid, this never bothered me much and, even now, I can't say I find it particularly problematic, but some 'X-ships' or 'up-rated cruisers' featured altogether new technologies (like fast-loading torpedoes, overloaded phasers, oversize warp engines and high-capacity battery reserve power) based on the new versions of the Enterprise and Klingon battlecruisers seen in Star Trek: The Motion Picture. Boss Fight is a battle mode in which players fight a boss - a single large, very powerful ship - accompanied by several squadrons of regular AI enemy ships. A more structured way to organize a campaign is to use the system offered by Star Fleet Battle's companion game at the galactic-strategic level, Federation and Empire. These protocols covered most situations ranging from diplomacy to expected conduct in battle all the way down to how reports were to be filed. With the rise of the New Order, the massive military buildup that became synonymous with the late Galactic Republic in an effort to combat the Separatist Alliance in the Clone Wars was continued and expanded in the now Galactic Empire. In the revised final draft script of TNG: "Evolution", "Protocol 'B'" was said to regulate how crew members could access all power components on a starship if they were no longer deemed reliable. General Order 7 . This is the default welcome page used to test the correct operation of the Apache2 server after installation on Ubuntu systems. Many things that sound difficult upon first reading the rules will become clear as the players attempt them. A similar line in the Dominion War is uttered - that Starfleet is losing ships faster than they can make them. The advantages to scenario play include assured game balance (they are thoroughly playtested by ADB) and speed of setup (nearly all possible play options are specified). The Starfleet General Orders and Regulations provided a series of rules and guidelines by which Starfleet personnel were expected to comport themselves. Regulations not specified by name or number. "I give Star Fleet Battles a 'need for improvement' rating. Its run ended with issue 50 in 2000, as it was considered that the internet served the same purpose (a regular way for the fans to keep in touch) much more efficiently. Generally, a unit only moves one hex at a time, making 32 the maximum 'speed' in the game. Availability of optional items is usually restricted by race/empire and the historical year of the battle's setting. To aid in this, a fair amount of the rules are actually dedicated to cross-referencing other rules sections. Instead they decide how their units will move one impulse at a time. 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